Having single, linear levels instead of ones that you re-visit allows for a very focused and refined level design. I love Mario games with atmosphere (like Galaxy) and exploration (like Odyssey), but sometimes you're just in the mood for something simple and straightforward like 3D World. This is a game that goes straight to the beef: no cutscenes, no hub world, no level recycling, only jumping from new stage to new stage until the end. But like I said previously, that simplicity and the focus on action is what makes 3D World distinct from every other 3D Mario. I used to be very annoyed at the way that 3D World almost completely neglects the story/atmosphere/immersion factors from games like the Galaxies and Sunshine. Mario is originally about going from point A to B, and that is exactly what 3D World provides, but in a 3D environment. 3D World is simply put the purest 3D Mario game ever created (along with 3D Land). What made this game disappointing back in 2013 is what makes it stand out from the rest of the series today. What made this game disappointing back in 2013 Like Videogamedunkey said, it is so much easier to appreciate 3D World now that Odyssey is out. Like Videogamedunkey said, it is so much easier to appreciate 3D World now that Odyssey is out.
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